There are two nodes available in Maya that basically do the same thing. One is a plugin that you turn on in Maya, nearestPointOnMesh, and the other is available through the Maya Bonus Tools, closestPointOnMesh. After loading the plugin(s), you Continue reading closestPointOnMesh or nearestPointOnMesh node?
Is mirroring skin weights not working correctly? Are bones that are influencing the skinCluster getting skipped when mirrored? Are the bones around the skipped bone(s) getting arbitrary weights? Have you tried every script/export/hack you can think of to fix this? Continue reading Mirror skin weights problem
Having an issue with clusters? Getting double transformations when you move the hierarchy they’re attached to? Here’s the fix! Group the cluster Move the group’s pivot to where you want it to be (regarding rotation, etc) Parent constrain the group Continue reading Clusters double transform fix