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Category Archives: Rigging

Mirror skin weights problem

Posted on 25 October, 2010 by Adan — 1 Comment ↓

Is mirroring skin weights not working correctly?  Are bones that are influencing the skinCluster getting skipped when mirrored?  Are the bones around the skipped bone(s) getting arbitrary weights?  Have you tried every script/export/hack you can think of to fix this?  Continue reading Mirror skin weights problem→

Posted in Maya, Rigging | 1 Reply

Clusters double transform fix

Posted on 24 October, 2010 by Adan — 3 Comments ↓

Having an issue with clusters?  Getting double transformations when you move the hierarchy they’re attached to?  Here’s the fix! Group the cluster Move the group’s pivot to where you want it to be (regarding rotation, etc) Parent constrain the group Continue reading Clusters double transform fix→

Posted in Maya, Rigging | 3 Replies

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